2018 indie games

15 Best 2018 Indie Games : From Celeste to Dead Cells

I’ve witnessed an incredible surge of creativity in the indie gaming scene during 2018. From groundbreaking narrative adventures to innovative platformers indie developers pushed the boundaries of what’s possible in gaming. This remarkable year delivered some of the most memorable gaming experiences I’ve ever encountered.

Looking back at 2018 I’m amazed by how indie studios managed to compete with AAA titles through sheer innovation and unique storytelling. Games like CelesteReturn of the Obra Dinn and Into the Breach didn’t just capture players’ attention – they redefined their respective genres. These titles proved that you don’t need a massive budget or a large development team to create something truly extraordinary.

Key Takeaways

  • 2018 was a landmark year for indie games, with over 9,000 releases on Steam and several breakout hits like Celeste, Dead Cells, and Into the Breach achieving significant commercial success
  • Digital distribution platforms evolved to better support indie developers, with new entrants like Epic Games Store offering favorable revenue splits (88/12) and Steam Direct reducing entry barriers
  • Standout titles demonstrated innovation across genres, from Celeste’s precision platforming to Return of the Obra Dinn’s unique detective gameplay and Gris’s artistic watercolor aesthetics
  • Independent developers proved commercial viability with impressive sales figures – Dead Cells sold 1M+ copies, Celeste reached 500,000+, and Subnautica achieved 5.2 million total sales
  • Accessible development tools like Unity and Unreal Engine, combined with strong community support through platforms like Discord and GitHub, empowered indie creators to compete with AAA titles

2018 Indie Games

Steam’s platform recorded 9,050 indie game releases in 2018, marking a significant increase in independent game development. Independent developers embraced accessible development tools like Unity and Unreal Engine to create innovative gaming experiences.

Digital Distribution Platforms

Digital storefronts transformed indie game distribution in 2018:

  • Steam Direct replaced Greenlight, reducing entry barriers
  • Itch.io hosted 88,943 indie games, providing a creator-friendly platform
  • Discord launched its game store with a 90/10 revenue split
  • Epic Games Store emerged with an 88/12 revenue split model

Financial Success Stories

Notable indie game sales achievements in 2018:

Game Title Units Sold Revenue Generated
Celeste 500,000+ $7.2M
Dead Cells 1M+ $12.5M
Into the Breach 300,000+ $5.3M
Return of the Obra Dinn 250,000+ $4.8M

Development Tools and Resources

Key development resources empowered indie creators:

  • Unity Engine offered free personal licenses
  • Unreal Engine provided source code access
  • GameMaker Studio 2 introduced flexible pricing
  • Asset stores supplied pre-made components

Community Support Systems

Online communities enhanced indie development:

  • Discord servers connected 15M+ game developers
  • GitHub repositories shared open-source tools
  • Reddit’s r/gamedev reached 400K subscribers
  • IndieDB hosted 45,000+ game projects

These industry shifts created opportunities for independent developers to reach global audiences while maintaining creative control over their projects.

Standout Indie Platformers

The platformer genre saw remarkable innovation in 2018 through indie titles that redefined movement mechanics and level design. These games combined precise controls with compelling narratives to create unforgettable experiences.

Celeste

Celeste redefined precision platforming through its story of climbing Mount Celeste. The game features 8 core chapters with over 700 unique screens, each testing players’ mastery of mechanics like air-dashing and wall-jumping. Developer Matt Makes Games implemented an Assist Mode that allows customization of game speed, air dashes and invincibility to ensure accessibility for players of all skill levels. The game sold 500,000 copies in 2018 and earned multiple Game of the Year nominations for its tight controls, pixel-perfect design and emotional narrative about overcoming anxiety.

Dead Cells

Dead Cells merged roguelike elements with Metroidvania exploration in a fluid combat system. Motion Twin’s breakthrough hit features 13 distinct biomes with procedurally generated layouts, 90 different weapons and permanent upgrades that persist between runs. The combat emphasizes risk-reward decisions through mechanics like timed door rewards and kill-streak bonuses. The game achieved 1 million sales across all platforms in 2018, driven by regular content updates that added new areas, enemies and weapons. Its “roguevania” approach influenced numerous subsequent indie titles by demonstrating how to blend multiple genre elements effectively.

Innovative Narrative Games

Independent developers in 2018 crafted unique narrative experiences that pushed storytelling boundaries in gaming through experimental mechanics and unconventional presentation styles.

Florence

Florence delivers an intimate story about love and personal growth through innovative touch-based interactions. The game uses wordless vignettes and mini-game mechanics to represent emotional moments, like assembling puzzle pieces that become easier to fit together as two characters grow comfortable in conversation. Mountains studio created this 45-minute interactive experience that earned the Apple Design Award and Best Mobile Game at The Game Awards 2018, selling over 1 million copies across iOS, Android and PC platforms.

Return of the Obra Dinn

Return of the Obra Dinn revolutionizes detective gameplay through its distinctive 1-bit graphics and non-linear storytelling structure. Players investigate 60 deaths aboard a ghost ship using a magical pocket watch that reveals the final moments of deceased crew members. Lucas Pope’s meticulous attention to detail created an intricate puzzle where players cross-reference clues, ship manifests and insurance documents to identify victims and causes of death. The game earned multiple awards including BAFTA’s Game Innovation award and IGF’s Excellence in Narrative, selling over 250,000 copies within its first three months of release.

Game Title Key Innovation Recognition Sales Milestone
Florence Wordless Interactive Story Apple Design Award, Best Mobile Game 1M+ copies
Return of the Obra Dinn 1-bit Graphics, Non-linear Investigation BAFTA Innovation, IGF Narrative Excellence 250K+ copies

Breakthrough Indie Success Stories

Two indie games demonstrated exceptional commercial success while pushing genre boundaries in 2018. These titles achieved critical acclaim through innovative mechanics and polished gameplay experiences.

Into the Breach

Into the Breach redefined turn-based strategy games with its chess-like tactical combat system. The game sold 500,000 copies within six months of release on PC platforms. Subset Games, the two-person team behind FTL: Faster Than Light, created an 8×8 grid battlefield where players command mechs to protect cities from giant insects. The game features:

  • Time-manipulation mechanics allowing players to see enemy moves in advance
  • 8 unique squads with distinct abilities and playstyles
  • Procedurally generated missions across 4 distinct islands
  • Perfect information combat system with transparent enemy intentions

Subnautica

Subnautica transformed survival gaming by combining underwater exploration with compelling narrative elements. Unknown Worlds Entertainment’s aquatic adventure achieved remarkable milestones:

Metric Achievement
Total Sales 5.2 million copies
Steam Reviews 95% positive from 190,000+ reviews
Development Time 4 years
Map Size 2×2 km with depths up to 3,000 meters
  • Handcrafted underwater world with 5 major biomes
  • 600+ craftable items including vehicles submarines bases
  • Dynamic ecosystem with 100+ species of marine life
  • Seamless day-night cycle affecting creature behavior
  • Multiple game modes: Survival Freedom Creative Hardcore

Notable Art Styles and Sound Design

2018 indie games showcased remarkable artistic innovation through distinct visual styles and memorable soundtracks. These creative elements elevated gameplay experiences and established new standards for audiovisual design in independent game development.

Gris

Gris features a stunning watercolor art style with hand-drawn animations across evolving color palettes. The game’s protagonist moves through a world that transforms from monochromatic grayscale to vibrant hues, accompanied by Barcelona-based studio Nomada’s fluid artistic transitions. Its orchestral score, composed by Berlinist, includes 2 hours of original music that synchronizes with the character’s movements. The game’s minimalist design earned multiple art direction awards, including the Games for Impact award at The Game Awards 2018.

The Messenger

The Messenger transforms from 8-bit to 16-bit visual styles as players progress through its time-traveling narrative. This innovative approach includes 2 distinct art styles with 47 unique enemy designs rendered in both pixel formats. The game’s soundtrack, created by Rainbowdragoneyes, features 40 tracks that dynamically shift between chiptune and modern arrangements based on timeline changes. Sales data shows The Messenger reached 100,000 copies within its first month on Nintendo Switch, demonstrating the commercial viability of retro-inspired artistic direction.

Game Art Style Features Music Tracks Notable Awards
Gris Watercolor animations, Color evolution 20+ original compositions Games for Impact 2018
The Messenger Dual 8-bit/16-bit graphics, 47 enemy designs 40 adaptive tracks Best Debut Indie Game 2018

Impact on the Gaming Industry

The 2018 indie game revolution reshaped traditional gaming industry dynamics through groundbreaking innovations and commercial successes. Independent developers established new benchmarks for game design across multiple genres.

Major publishers responded to indie success by adapting several key innovations:

  • Integrated accessibility options similar to Celeste’s Assist Mode
  • Adopted roguelike elements popularized by Dead Cells
  • Incorporated narrative techniques from games like Florence
  • Implemented unique art direction inspired by titles like Gris

The financial performance of 2018’s indie titles transformed industry revenue expectations:

Game Sales Achievement Timeframe
Dead Cells 1M copies First year
Celeste 500K copies First year
Subnautica 5.2M copies Total sales
Into the Breach 500K copies First 6 months

Digital distribution platforms evolved their strategies to accommodate indie growth:

  • Epic Games Store launched with an 88/12 revenue split
  • Steam Direct simplified the submission process
  • Itch.io expanded revenue sharing options
  • Discord opened its game store with competitive terms

The surge of indie success stories from 2018 influenced venture capital investment in independent game development:

  • Investment in indie studios increased 25% year-over-year
  • Crowdfunding platforms reported 30% more gaming projects
  • Private equity firms created dedicated indie game investment funds
  • Publisher acquisition offers for successful indie studios doubled

These changes established new industry standards for game development funding models pricing strategies game design philosophies.

Independent Development

The indie gaming scene of 2018 proved to be a pivotal year that reshaped how we think about game development. I’ve seen firsthand how titles like Celeste Dead Cells and Into the Breach challenged industry norms while achieving remarkable commercial success.

These achievements weren’t just about sales numbers. The artistic innovation technical excellence and storytelling depth demonstrated by indie developers showed that small teams can create experiences that rival or surpass AAA productions.

I believe 2018’s indie revolution set new standards for the gaming industry pushing boundaries in accessibility game design and distribution models. The ripple effects continue to influence how games are made and played today making 2018 a truly transformative year for independent game development.